# Drafts and merging

Canonical: https://rufiostats.com/help/drafts-and-merging

Games tracked outside the live session, and how the Statkeeper folds them into the team's record.

## What a draft is

A Helper without full access can enter stats but cannot put a game on the team's record. When they start a match from their own device, it saves as a **draft**: it belongs to their account, is not on the schedule, and counts toward no stat until the Statkeeper accepts it. Only the author and the Statkeeper (or Owner) can see it.

Starting a draft.

![Starting a draft.](https://rufiostats.com/help/shots/track-a-draft.webp)

Tracking it. The header says DRAFT the whole time.

![Tracking it. The header says DRAFT the whole time.](https://rufiostats.com/help/shots/draft-live.webp)

## If you tracked the draft

Your drafts appear under **My drafts** on the Games tab. Tap one for **Continue**, **Film review**, **Ask to merge**, and **Delete draft**. Ask to merge points the draft at a game on the schedule so the Statkeeper knows which match it is; they still confirm.

A draft card and its actions.

![A draft card and its actions.](https://rufiostats.com/help/shots/my-drafts.webp)
![A draft card and its actions.](https://rufiostats.com/help/shots/draft-sheet.webp)

Drafts expire after 30 days. From a week out the card shows **Expires in N days**. An expired draft moves to Archived games (in the Games tab's **⋯** menu), where it can still be restored.

## If you are the Statkeeper

The Games tab shows a **drafts waiting** banner whenever there is something to review. Tap it (or **Review drafts** on the Manage screen) to open **Helper drafts**. Each row names the opponent, date, sets, score, and who tracked it. Three choices per draft:

| Action | What happens |
| --- | --- |
| Merge into… | Pick the game on the record this draft belongs to. Every tap from both copies ends up on that one game. The draft moves to Archived games. |
| Add as new game | The draft becomes an ordinary team game, exactly as tracked. |
| Discard | The draft moves to Archived games. It can still be restored later. |

The Helper drafts inbox, and the game picker behind "Merge into…".

![The Helper drafts inbox, and the game picker behind "Merge into…".](https://rufiostats.com/help/shots/draft-inbox.webp)
![The Helper drafts inbox, and the game picker behind "Merge into…".](https://rufiostats.com/help/shots/inbox-merge.webp)

Nothing merges on its own. A draft waits until someone decides.

## Merging two copies

The same two-step sheet appears for a draft, for a film pass, and under **Merge into another game…** on any game card when two people tracked the same match separately.

1. Pick the game to merge into. Games near the same date are listed first; a draft that was started from a scheduled game is pinned to the top.
2. Choose which copy to trust when the two disagree on who won a rally: **The team's game** or **This copy**. Stats from both are kept either way; this only settles the score.

Step one: which game. Step two: which copy to trust.

![Step one: which game. Step two: which copy to trust.](https://rufiostats.com/help/shots/merge-sheet.webp)
![Step one: which game. Step two: which copy to trust.](https://rufiostats.com/help/shots/merge-trust.webp)

If the two copies disagree about how many sets were played, the merge stops and asks you to fix the copy in Film review first.

## Film passes

A film pass is a second tracking run of a match you already have, done from video, for the stat groups nobody covered live. On a completed game's card, tap **⋯**, then **Add a film pass**, pick the groups the pass covers, and track. Groups that already have data are marked **Already covered**. When you are done, **Merge pass** folds it in; each stat group comes from exactly one copy, so nothing doubles.

A pass does not have to cover the whole match. Opening or continuing a pass asks which set to start on, and the **FILM PASS** pill (it reads just **FILM** on a phone) has a **Jump to set** row for moving between sets while you track. Sets you leave untouched are skipped when the pass is merged, so the original keeps its own record of them.

In a dig or block pass, the opponent kills and errors the live tracking already recorded show as chips. Tap one to credit the dig or block to a player; the ball is still counted once. The pass does not ask why a point ended when the live tracking already knows, and fills in point reasons the live tracking skipped.

A game with an unmerged pass shows a **Film pass** badge on its card in the games list (**Pass in review** once a merge lands on a conflict), so an in-progress pass is never invisible once its own sheet is closed. Ending the pass's last set, or choosing **Finish game** on one, asks **Merge now** or **Later**. Leave it for later and the pass stays on this device, unmerged, until you come back to it.

Choosing what a film pass covers.

![Choosing what a film pass covers.](https://rufiostats.com/help/shots/film-pass-sheet.webp)
