# Team tracking settings

Canonical: https://rufiostats.com/help/team-tracking-settings

What gets tracked for a team, how the roster is shown, and how rotations are counted.

## Where to find them

Tap the gear next to the team name, then **Team tracking settings**, or open **Settings** and choose **Team tracking settings** under the team name. Open a category such as **Match & scoring**, **Stat labels & zones**, or **Tracking options**. Shared rules apply to everyone tracking this team. Roster order and rotation numbering can differ on each device. Helpers without roster access see the settings read-only.

Open a category to change this team’s tracking settings.

![Open a category to change this team’s tracking settings.](https://rufiostats.com/help/shots/tracking-settings-1.webp)

Teams inside an organization can inherit settings from it. A row marked **Inherited from** follows the organization; **Custom** means this team overrides it.

## Roster display

**Sort players by** controls the order of player tiles on the live screen. **Court position** (the default) lays the six on the court out in rotation slots with the bench below. **Base position** sorts by where they actually play after the serve. **Hybrid** (a beta) starts each rally where your players actually stand and follows them as the rally goes on; see [Hybrid arrangements](https://rufiostats.com/help/team-tracking-settings#hybrid-arrangements). **Jersey number**, **Name**, and **Position** are plain lists. **Player names** picks how names are shortened on tiles.

Roster order is for this team on this device. Player names are shared with the team.

![Roster order is for this team on this device. Player names are shared with the team.](https://rufiostats.com/help/shots/tracking-roster.webp)

## Hybrid arrangements

The Hybrid sort uses three arrangements for each rotation. **Serve** is where everyone stands while you serve. **Serve receive** is your passing formation while they serve, and it holds through the pass and the set. **Transition** is where they play once your first ball goes back over the net, for the rest of the rally. Anything you leave alone follows the textbook 5-1 pattern.

1. Open **Hybrid arrangements** under Roster display in Team tracking settings, or tap **Customize** beside Hybrid in the **Sort players by** list.
2. Pick the rotation from the **R1** to **R6** row under the rotation name, then **Serve**, **Serve receive**, or **Transition**.
3. Tap a spot on the court, then the player who stands there. The full roster sits beside the court, so you can also tap a bench player or a libero to plan who is on court in that rotation, for example a defensive specialist in, or either libero in the back row.
4. After a change of personnel, **APPLY TO** offers **This rotation** or **All back-row rotations**, so one tap puts the same player in everywhere that spot is in the back row.
5. The **PRESETS** beside the court put a phase back to its default: **Rotation spots** for Serve, **Suggested** for Serve receive, and **Switch to base** or **Stay in rotation spots** for Transition. **Reset rotation** clears this rotation.

The players come from your **Default lineup** (below). Until you set one, positions stand in for players. Who is on court in each rotation also drives the live sub and libero prompts. **Use custom arrangements** at the top switches the whole thing off without losing it, and **Clear all…** in its menu puts every default back.

Serve receive in R4 with a defensive specialist in for the opposite, so APPLY TO offers this rotation or every back-row rotation. PRESETS sit below it.

![Serve receive in R4 with a defensive specialist in for the opposite, so APPLY TO offers this rotation or every back-row rotation. PRESETS sit below it.](https://rufiostats.com/help/shots/hybrid-arrangements.webp)

## Match and scoring

- **Match format**: Best of 3 or Best of 5. You can still add a set during a match if it goes longer.
- **Set targets**, **Win by**, **Score cap**: points to win a set, the margin needed, and the cap if you play one.
- **Block assist weight**: how much a block assist counts toward a player's block total.

Set the match format and scoring rules.

![Set the match format and scoring rules.](https://rufiostats.com/help/shots/tracking-settings-2.webp)

## Stat labels & zones

Open **Team tracking settings → Stat labels & zones** to rename the ratings or change the court grid.

- **Scale labels**: rename the 3 / 2 / 1 / 0 ratings for serve receive and serve.
- **Count 2s as out of system**: off by default, under Scale labels. Off, a 3 or 2 pass (or graded dig) is in system; on, only a 3 is. It changes the set distribution cards, not what you track.

In Stat labels & zones, rename ratings and choose a 6- or 9-zone court grid.

![In Stat labels & zones, rename ratings and choose a 6- or 9-zone court grid.](https://rufiostats.com/help/shots/zone-grid.webp)

## Rotation numbering

Both options call the rotation with your setter serving **R1**. **By zone** (the default) numbers rotations by where the setter is standing, so the setter serving is always R1. You open on whatever zone the setter starts in (R1 when they serve first, often R2 when you receive), which matches the international standard. **By sequence** counts rotations since the setter served.

Rotation numbering is for this team on this device. The default lineup is shared with the team.

![Rotation numbering is for this team on this device. The default lineup is shared with the team.](https://rufiostats.com/help/shots/tracking-rotations.webp)

A 6-2 needs nothing special: R1 is anchored on the first setter to serve. Two liberos are handled on the roster; mark the second one and the live screen offers **LIB SWP** to exchange them.

Right under Rotation numbering, **Default lineup** holds your usual six, your libero or two, and where your setter starts. Set 1 of every game offers this lineup, turned to your starting rotation. Select a slot, then tap a player; long-press a slot to empty it. With all six in and a setter among them, **SETTER STARTS** under the court turns the six for you. Its R pills are laid out like the court, each one in the zone the setter stands in for that rotation.

Below it, **STARTING ROTATIONS** has two court-shaped pickers: **Start serving in** and **Start receiving in**. Pick the rotation you open in for each; **Use standard** puts them back. With two setters (6-2) only three of the six can open a set, and for the others the second setter starts in that zone instead.

Default lineup: six in their slots and a libero, SETTER STARTS turning the six to R1, and the two STARTING ROTATIONS pickers underneath.

![Default lineup: six in their slots and a libero, SETTER STARTS turning the six to R1, and the two STARTING ROTATIONS pickers underneath.](https://rufiostats.com/help/shots/default-lineup.webp)

If a player in your default lineup leaves the roster, the page names them and set 1 offers your last lineup until you pick someone else. **Rotation plan & hybrid arrangements** at the bottom opens the per-rotation plan described above.

## Tracking options

Most of these are on by default. Each option adds a small, skippable step during live entry, so turn off what this team does not track, and turn on the two opt-in ones if you want the extra detail.

Tracking options, top and bottom. "Keep it simple" turns everything off at once.

![Tracking options, top and bottom. "Keep it simple" turns everything off at once.](https://rufiostats.com/help/shots/tracking-settings-3.webp)
![Tracking options, top and bottom. "Keep it simple" turns everything off at once.](https://rufiostats.com/help/shots/tracking-settings-4.webp)

| Option | What it adds |
| --- | --- |
| Team stats only | Every stat lands on the team, not a player. No player picking, and no roster or lineup needed. Turns off Lineups & rotations and Blockers faced below while it is on. A team-level setting shared by every device tracking this team, and stamped on each game when it is created, so games made before you turned it on keep their own per-player stats. |
| Lineups & rotations | Starting six, automatic rotation, subs, per-rotation sideout %, and between-rally suggestions for libero swaps and subs. |
| Tap court locations | A court tap for Serve, Serve receive, Attack, Dig, and Block, one at a time. Feeds the maps and heatmaps. Turn it off and the stats still record, without a location. |
| Zone grid | Choose 6 zones (this app's original layout) or 9 zones (the layout DataVolley and college scouting use, with a middle row added between the front and back rows). A team-wide setting under **Team tracking settings → Stat labels & zones**. Switching only changes how the same locations are grouped and read on the maps and reports below, nothing already tracked is lost. Indoor teams only: a beach court has no 10 foot line, so a beach team is always read in the 9 cell grid and this section is not shown. See [Beach doubles](https://rufiostats.com/help/beach-doubles#zones). |
| Smart court entry | On by default, and only does anything with at least one court location above turned on. Reads the paths you draw: logs an attack or serve error when the ball lands out, lights the likely set type from where the swing came from, and lets you draw before tapping a stat. Turn it off to go back to tapping the player, the stat, then the court. |
| Called serve zones | Call the zone the server is aiming at before the serve. Shared with every device on the match. Chips run 1-6, or 1-9 with the 9-zone grid (below). |
| Serve type | Off by default. Tag each serve **Float**, **Jump Float**, **Jump Spin**, or **Topspin**, plus a **Let** toggle for one that clips the tape and goes over. Tracks your serves and, on serve receive, records what the other team served. Opens on whatever that server last used, and adds a By type line to the serve and serve receive maps. |
| Attack types | Hard / Placed / Tip / Dump beside the court on attacks. Draw a second path off a blocked ball to record the block touch. |
| Default to Hard | On by default, under Attack types. Attacks, digs and blocks open with Hard already picked, so you only tap the shot when it was Placed, a Tip or a Dump. Tap the picked shot again to clear it. |
| Blockers faced | Off by default. After an attack, tap how many opponent blockers were up: 0, 1, 2, or 3. Starts on 2, so you only tap it when the block was different. |
| Set types | 4 / Go / 1 / 31 / Pipe and so on after every attack, plus **Overpass**. The chips run most-likely-last, so the sets a position usually hits sit at the thumb end and the rare ones are dimmed. Rename them under **Set type names**, where you can also give each name a tempo: Quick, Fast or High. With the tempo buttons on, picking a set type then selects its tempo for you. |
| Preselect the quick set | Off by default, under Set types. An attack opens with the set that position usually hits already chosen: 4 outside, 1 middle, 5 opposite. Tap another chip to change it, or the same one to clear it. |
| Attack tempo override | Off by default, and needs **Set types** on. Tempo (Quick, Fast, High) is already worked out from the set that was called. This adds a Q / F / H row after each attack for the times the set was called one way and hit another. Tapping one does not finish the attack, so you can still pick the shot. |
| Log error types | Net, long, wide, blocked, shank, and so on after an error. |
| Block errors | An extra Err button on the Block row. |
| Dig quality | Off by default, nested under the Dig court location. Grade each dig 3, 2 or 1 on the same scale as a pass: 3 perfect, 2 playable, 1 just kept alive. It sits beside the set chips, or above Done when set types are off. Done saves a dig ungraded. |
| Where their server stood | Off by default, nested under the Receive court location, and only does anything with Tap zones entry. The serve receive court also shows the spots along their end line, so you can tap where the server stood. The passing cards can then split by where the serve came from. |
| Free balls | FB Rcv and FB Give buttons. Team-level; they never land on a player's line. Both always show, even when Attack or Dig is off in this device's Entry views. |
| Ask why the point ended | When a rally ends without a point-ending stat, ask for the reason after picking who scored. |
| Auto assist | Off by default. Our kills give the setter on court the assist. Tap Assist on another player to change it. |

Team stats only, on a phone. No roster column and no player to pick. The stat buttons fill the screen and the chips carry no jersey number.

![Team stats only, on a phone. No roster column and no player to pick. The stat buttons fill the screen and the chips carry no jersey number.](https://rufiostats.com/help/shots/team-only-phone.webp)

The same game on a tablet. The live dashboard takes the space the player grid would have used.

![The same game on a tablet. The live dashboard takes the space the player grid would have used.](https://rufiostats.com/help/shots/team-only-tablet.webp)

## Also on the team page

- **Schedule**: upcoming matches. Each one has **Start tracking** and an **Open to helpers** switch, which lets Helpers enter stats for it before it goes live.
- **Backups & recovery**: restore this team's data to an earlier point.
- **Scouting**: an opponent roster and reports, reachable from **Scouting** in the Games tab's **⋯** menu.

The schedule.

![The schedule.](https://rufiostats.com/help/shots/schedule.webp)
