Rufio Stats

Jump serve build-up

Serving drill for 1 to 6 players. Focus: same toss, standing or jumping; approach starts slow; land inside the court.

The Jump serve build-up drill on the 3D court in Rufio Court

What you need

Players
1 to 6 players
Time
10 to 15 min
Level
Advanced
Equipment
Balls, Ball cart, Tape, Target
Ball fed by
Not needed
Space
A full court

Setup

  1. One server behind the right end of the near end line, with a ball cart close by.
  2. A tape mark about 50 cm (20 in) behind the end line for the take-off spot.
  3. A target mat in the far deep left corner (zone 5).
  4. Other servers wait off court and take over after each stage.

How it runs

A server builds a jump serve in stages, all from the same spot behind the right end of the end line. Stage 1 is a standing serve to feel the toss and the wrist snap. Stage 2 is the approach on its own: no ball, a slow first step, a quick plant on the tape mark and a jump that lands inside the court. Stage 3 puts it together: toss, approach, jump and swing to the target. In practice each stage gets about five reps before moving on; the clip shows one of each.

Time and reps: 5 serves per stage, three stages a session, about 2 minutes of rest between stages.

Coaching points

  • Toss the same way in every stage: in front of the hitting shoulder and slightly inside it.
  • Start the approach slow and finish fast, planting on the tape mark.
  • Meet the ball at full reach, arm long, wrist snapping over the top.
  • Leave the floor behind the end line and land inside the court after the contact.
  • Only add speed in stage 3 once the toss and the plant are the same every time.

Ways to change it

  • Put a landing mark inside the court to control how far the approach carries you.
  • Serve stage 3 at a passer instead of a mat.
  • Use a jump float in stage 3 for control before adding topspin.

Terms on this page

Zones 1 to 6
The six court spots, numbered from your own side facing the net. Zone 1 is back right, where the serve is hit from.
Approach
The steps a hitter takes before jumping: a slow first step, then quicker steps into the jump.